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Software Developer – Research & Engineering

Electronic Arts (EA) · Montréal

Hybrid Mid 🇬🇧 English
C++ Frostbite Jenkins GitLab

Job description

About the role

Electronic Arts is looking for a Software Developer to join its Research & Engineering team. You will work at the intersection of research and production, helping to integrate emerging technologies such as AI‑assisted creation and procedural systems into a world‑class game engine used by millions of players.

Key responsibilities

  • Partner with engine developers to integrate creator‑focused systems into the core engine architecture, enabling generative creation workflows.
  • Collaborate with senior engineers to translate prototypes into production‑ready engine features while ensuring alignment with existing systems.
  • Focus on improving a single engine domain, such as tools, data pipelines, or runtime systems.
  • Design extensible interfaces under senior guidance to allow rapid iteration on new technologies and make sound architectural decisions.

Required profile

  • 3+ years of professional software development experience.
  • Experience with AAA game engines (e.g., Frostbite, Unreal) or comparable large‑scale real‑time systems.
  • Strong proficiency in C++ and software design patterns for large‑scale environments.
  • Ability to become productive quickly in tools, pipeline, or runtime systems.
  • Proven collaboration skills within large code bases and under direction.
  • Familiarity with CI/CD tools such as Jenkins or GitLab.

Required skills

  • C++
  • Unreal Engine
  • Frostbite
  • Jenkins
  • GitLab

Questions fréquentes

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Published 4 months ago

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Electronic Arts (EA)

Montréal