Lead Engine Programmer - Unreal Engine
NBCUniversal · Montreal
Job description
About the role
NBCUniversal is looking for a Lead Engine Programmer in Montreal. You will define, build and guide the core Unreal Engine-based systems that underpin gameplay, rendering, physics, tools and pipelines on an AAA title, providing technical leadership for engine architecture and low-level systems while working closely with Gameplay, Rendering, Tools, Pipeline and Production teams.
Key responsibilities
- Lead the design and implementation of core Unreal Engine systems, frameworks and engine-level architecture.
- Define and maintain engine standards for performance, stability, scalability and maintainability.
- Provide technical leadership and hands-on development for complex engine features and cross-cutting systems.
- Mentor engine programmers through code reviews, technical guidance and best-practice development.
- Oversee engine performance, memory usage and platform-specific constraints, and drive optimization efforts.
- Establish coding standards, documentation practices and debugging workflows.
- Support production by identifying technical risks, estimating scope and planning engine evolution across milestones.
- Debug complex engine issues involving multithreading, memory, platform integration and system interactions.
- Guide Unreal Engine upgrades, custom engine changes and long-term technology decisions.
Required profile
- At least 8+ years of professional experience in game programming, with shipped AAA titles using Unreal Engine.
- Demonstrated experience leading, mentoring or technically guiding programmers on a production team.
- Excellent problem-solving skills and strong communication skills.
Required skills
- Expert proficiency in C++ and deep, hands-on experience with Unreal Engine at the engine-systems level.
- Strong understanding of rendering, memory management, threading, streaming and platform abstraction.
- Experience with version control systems such as Perforce or Git.
- Desired: multi-platform support (PC, console, mobile), experience modifying Unreal Engine source, and knowledge of gameplay and content pipeline requirements.
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Published 2 hours ago
Expires 1 month from now
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NBCUniversal
Montreal
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