Principal Animator - Gameplay & Scripted Events
NBCUniversal · Montréal
Job description
About the role
NBCUniversal is hiring a Principal Animator in Montreal to bring characters to life across gameplay systems or narrative-driven experiences. The role covers two specializations: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, performance-driven animation). Candidates are not expected to master both areas; the company looks for strong Principal-level talent in one of them. The animator sets quality standards, mentors colleagues and works closely with design, engineering and animation teams.
Key responsibilities
- Own and drive animation systems or features from concept through final implementation
- Create high-quality gameplay, body and/or facial animations at AAA standards
- Collaborate with animators, designers and gameplay programmers
- Recommend improvements to workflows and pipelines and contribute to planning and structuring animation work
- Mentor team members and take part in animation reviews
- Solve complex artistic and technical animation challenges
- Gameplay focus: develop animation systems for locomotion, traversal, interaction and gameplay mechanics, improve responsiveness and game feel
- Conversations & Scripted Events focus: drive facial animation, character performance and body acting, ensure strong storytelling and emotional clarity
Required profile
- 10+ years of experience in 3D character animation for games, with several shipped AAA titles
- Demo reel showing gameplay animation systems or conversations/scripted events and facial/performance animation
- Strong understanding of animation fundamentals (body mechanics, acting, timing, weight, posing, arcs, anticipation, follow-through)
- Experience with motion capture and keyframe animation
- Willingness to work in the Montreal office at least 4 days a week, legal authorization to work in Canada, and willingness to travel for work
Required skills
- Proficiency in Maya, MotionBuilder or equivalent tools
- Understanding of gameplay systems, animation pipelines and cross-disciplinary workflows
- Preferred: first- and third-person gameplay systems, 3C concepts, locomotion, traversal, interaction, multiplayer, blending, animation graphs, root motion and motion matching
- Preferred: facial animation, conversation systems, cinematic sequences, facial rigs, lip sync, gesture systems and facial capture
- Preferred: game engines such as Unreal, various animation styles and character types, rigging workflows
Questions fréquentes
Why are you reporting this job?
Explore further
Salaries, guides and searches in Canada.
Salaries by job title
Apply in 30 seconds
Enter your email to apply. An account will be created automatically.
By continuing, you accept our terms of use.
Already have an account? Login
A question about this job?
Ask it here: you will get the full job summary by e-mail, right away.
Published 5 hours ago
Expires 1 month from now
2 views · 0 interested
Boost your chances
Upload your CV — we will match you with relevant openings.
Analyzing your CV...
NBCUniversal
Montréal
Related job offers
-
Lead Lighting Artist / Team Lead Lighting
NBCUniversal Montréal -
Associate Product Designer – Construction Toys (6-Month Contract)
Mattel Montréal -
Designer de produits associé – Contrat de 6 mois
Mattel Montréal -
Principal Character Artist (Face)
NBCUniversal Montreal -
Principal Vegetation Artist
NBCUniversal Montreal