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Principal Animator - Gameplay & Scripted Events

NBCUniversal · Montréal

Nouveau
Senior 🇬🇧 English
Maya MotionBuilder Motion Capture Keyframe Animation Unreal

Description du poste

About the role

NBCUniversal is hiring a Principal Animator in Montreal to bring characters to life across gameplay systems or narrative-driven experiences. The role covers two specializations: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, performance-driven animation). Candidates are not expected to master both areas; the company looks for strong Principal-level talent in one of them. The animator sets quality standards, mentors colleagues and works closely with design, engineering and animation teams.

Key responsibilities

  • Own and drive animation systems or features from concept through final implementation
  • Create high-quality gameplay, body and/or facial animations at AAA standards
  • Collaborate with animators, designers and gameplay programmers
  • Recommend improvements to workflows and pipelines and contribute to planning and structuring animation work
  • Mentor team members and take part in animation reviews
  • Solve complex artistic and technical animation challenges
  • Gameplay focus: develop animation systems for locomotion, traversal, interaction and gameplay mechanics, improve responsiveness and game feel
  • Conversations & Scripted Events focus: drive facial animation, character performance and body acting, ensure strong storytelling and emotional clarity

Required profile

  • 10+ years of experience in 3D character animation for games, with several shipped AAA titles
  • Demo reel showing gameplay animation systems or conversations/scripted events and facial/performance animation
  • Strong understanding of animation fundamentals (body mechanics, acting, timing, weight, posing, arcs, anticipation, follow-through)
  • Experience with motion capture and keyframe animation
  • Willingness to work in the Montreal office at least 4 days a week, legal authorization to work in Canada, and willingness to travel for work

Required skills

  • Proficiency in Maya, MotionBuilder or equivalent tools
  • Understanding of gameplay systems, animation pipelines and cross-disciplinary workflows
  • Preferred: first- and third-person gameplay systems, 3C concepts, locomotion, traversal, interaction, multiplayer, blending, animation graphs, root motion and motion matching
  • Preferred: facial animation, conversation systems, cinematic sequences, facial rigs, lip sync, gesture systems and facial capture
  • Preferred: game engines such as Unreal, various animation styles and character types, rigging workflows

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NBCUniversal

Montréal