Principal Vegetation Artist
NBCUniversal · Montreal
Job description
About the role
NBCUniversal is looking for a Principal Vegetation Artist to define the quality, systems and visual consistency of vegetation for an ambitious interactive entertainment experience. Reporting to the Lead Artist (Environment), the role works with Environment, Procedural, Technical Art and other teams so that vegetation supports artistic direction, production goals and technical constraints. It acts as an expert authority on vegetation creation and implementation, driving innovation and scalable ecosystem solutions.
Key responsibilities
- Define and maintain vegetation quality standards for trees, plants, ground cover and ecosystem content.
- Drive the creation and implementation of vegetation systems that support realism, variety and artistic cohesion.
- Act as an expert authority on vegetation workflows, ecosystem logic and content scalability.
- Collaborate with Procedural, Environment, Tech Art, Houdini and Lighting teams to ensure proper integration.
- Support the design and evolution of vegetation asset pipelines, tools and best practices.
- Ensure assets and systems meet artistic, technical and performance requirements.
- Contribute to scalable world-building strategies from high-end to mobile targets.
- Guide vegetation direction across biomes, neighborhoods and environmental storytelling needs.
- Review and validate vegetation content for consistency and quality.
- Maintain visibility on quality, risks and production challenges.
Required profile
- Extensive experience in AAA game development focused on vegetation, environment art or ecosystem creation on at least one published title.
- Proven expertise in creating high-quality vegetation for real-time environments using tools such as SpeedTree.
- Strong portfolio demonstrating vegetation quality across trees, plants and natural systems.
- Understanding of vegetation pipelines, scalability constraints and real-time performance.
- Experience collaborating across Environment, Procedural, Technical Art and production teams.
Required skills
- Modern game engines and vegetation implementation workflows.
- Desired: Houdini, SpeedTree, Unreal Engine pipelines, procedural world-building workflows, and experience with outsourced or distributed teams.
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Published 11 hours ago
Expires 1 month from now
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NBCUniversal
Montreal