Creature FX Technical Director
framestore · Montreal
Job description
About the role
Framestore’s Montreal studio is seeking a Creature FX Technical Director to design and execute dynamic simulations for character‑based work on high‑profile film projects. The role blends artistic vision with technical expertise to deliver realistic cloth, hair, skin and muscle effects.
Key responsibilities
- Create and maintain simulation rigs for characters and creatures using Maya, nCloth, nHair and proprietary tools.
- Execute shots, fine‑tune simulations, and deliver final assets to the Lighting department.
- Collaborate closely with Modeling, Rigging, Animation, Lighting and Groom teams throughout the creature workflow.
- Contribute to the development of departmental tools, pipelines and techniques.
- Present work for review, incorporate feedback, and ensure schedules and quality standards are met.
Required profile
- Proven experience in a similar Creature FX role on CG projects.
- Strong knowledge of Maya and dynamic simulation systems (cloth, hair/fur, feathers, skin, muscle).
- Ability to build robust simulation rigs and troubleshoot complex shot issues.
- Excellent problem‑solving skills and attention to detail.
- Effective communication and teamwork in a deadline‑driven environment.
Required skills
- Maya
- nCloth and nHair
- Scripting / programming (e.g., Python)
- Modeling and rigging
- Unix/Linux environment
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Published 1 day ago
Expires 1 month from now
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framestore
Montreal