Intern Engineer - Game Engine System
huaweicanada · Edmonton
Job description
About the role
Huawei Canada’s Software‑Hardware System Optimization Lab is seeking a motivated intern to work on Unreal Engine extensions for consumer‑grade gaming and multimedia applications. You will design, develop, and maintain high‑quality plugins that enhance core engine functionality and integrate AI/ML capabilities.
Key responsibilities
- Design, develop, and maintain robust C++ plugins for Unreal Engine.
- Integrate external AI and Machine Learning libraries such as CANN into the engine workflow.
- Integrate and maintain third‑party SDKs (video, audio, networking, analytics) ensuring stability and performance.
- Extend and optimise Unreal Engine core systems to meet project‑specific demands.
- Build tools and editor extensions within Unreal Editor to streamline designers’ and artists’ workflows.
- Diagnose and resolve system‑level bugs and performance bottlenecks from low‑level engine code to high‑level integrations.
- Provide technical support and documentation for the engine, plugins, and integrated systems.
Required profile
- BSc or MSc in Computer Science, Engineering, or a related field.
- Strong expertise in modern C++ and deep understanding of Unreal Engine programming paradigms (UObject, delegates, modules, build system).
- Experience integrating external C/C++ libraries into large codebases.
- Proficiency in debugging, profiling, and performance optimisation using tools such as Unreal Insights, RenderDoc, and platform‑specific profilers.
- Excellent problem‑solving skills and ability to collaborate in a multidisciplinary team.
Required skills
- C++
- Unreal Engine (UObject, delegates, modules, build system)
- CANN (AI/ML library integration)
- Third‑party SDK integration (video, audio, networking, analytics)
- Debugging and profiling tools (Unreal Insights, RenderDoc)
- Python for tooling and automation (optional)
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Published 21 hours ago
Expires 1 month from now
5 views · 0 interested
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huaweicanada
Edmonton
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