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Environment Artist - EA SPORTS UFC

Electronic Arts (EA) · Vancouver

Nouveau
Permanent Onsite Mid 🇬🇧 English
3D Modeling PBR Texturing Modular Asset Creation High-poly/Low-poly Workflow Environment Art

Description du poste

A propos du poste

Join the world-class team behind EA SPORTS UFC and help us redefine the ultimate combat sports experience. As an Environment Artist, you will play a pivotal role in crafting immersive, high-fidelity arenas that capture the raw intensity, scale, and cinematic drama of live MMA.

Missions principales

  • Create high-quality reference content and model detailed arenas and combat spaces.
  • Translate concept art and real-world references into production-ready modular assets.
  • Optimize complex workflows from high-poly modeling to low-poly assets.
  • Develop realistic PBR (Physically Based Rendering) materials to enhance environmental storytelling.
  • Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering teams.
  • Contribute to the continuous improvement of pipelines, tools, and production efficiency.

Profil recherché

  • Proven experience in environment art within the video game industry.
  • Strong ability to translate visual concepts into immersive 3D environments.
  • A keen eye for detail, scale, and cinematic atmosphere.
  • A collaborative mindset, thriving in a multidisciplinary team environment.
  • Passion for sports, MMA, and pushing the boundaries of visual realism.

Competences requises

  • Expertise in 3D modeling (High-poly/Low-poly workflows).
  • Mastery of PBR material creation and texturing.
  • Proficiency in industry-standard art tools and modular asset creation.
  • Understanding of technical optimization for real-time engines.
  • Strong communication skills for cross-departmental collaboration.

Questions fréquentes

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Le contrat proposé est un Permanent basé à Vancouver.

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Electronic Arts (EA)

Vancouver