Blender Generalist - Visual Development Artist
framestore · Montreal
Description du poste
About the role
This is an existing position within Framestore’s Visual Development team, looking for a versatile artist who enjoys solving complex visual puzzles across the full 3D pipeline. Using Blender as the primary tool, you will bridge concept work and final VFX execution on high‑profile productions.
Key responsibilities
- Develop photorealistic visual‑development assets—from creatures and characters to full environments and complex FX—throughout the entire pipeline, from blockout to finished frame.
- Sculpt and detail creatures, build and dress environments, and art‑direct FX moments such as destruction, fluids, smoke, and particles.
- Work end‑to‑end in Blender, handling modelling, sculpting, UVs, shading, texturing, lighting and rendering as needed.
- Create look‑development and lighting setups that meet photoreal standards, using Blender’s node‑based material system.
- Utilise procedural workflows, including Geometry Nodes and simulations, to iterate quickly on environments and FX.
- Collaborate with supervisors and the Head of Department to ensure clean, well‑structured scene hand‑offs for downstream production.
- Communicate the creative process clearly, breaking down technical workflows for artists and stakeholders.
Required profile
- Extensive Blender experience across the full generalist pipeline (modelling, sculpting, UVs, shading/texturing, lighting, rendering).
- Strong visual background with a portfolio demonstrating frame and shot composition.
- Solid experience in film VFX 3D processes and a good grasp of cinematography in virtual environments.
- Confidence in building look‑development and lighting that withstands photoreal scrutiny.
Required skills
- Blender
- Geometry Nodes
- Procedural and node‑based workflows
- UV mapping
- Sculpting
- Shading & texturing
- Lighting
- Rendering
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framestore
Montreal
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