Software Engineer, GPU Inference
cerebras · United States and Canada
Description du poste
About the role
Cerebras is building a new generation of disaggregated AI inference systems that combine GPU‑accelerated prefill with ultra‑fast decode on its Wafer‑Scale Engine. We are looking for a Software Engineer to productionize and optimise the GPU serving stack, ensuring reliability, numerical correctness, observability and top‑tier performance.
Key responsibilities
- Productionize and maintain the GPU inference stack, including API services, model‑serving workers, vLLM, PyTorch, ROCm and rack‑scale GPU infrastructure.
- Establish operational practices for the AMD GPU fleet such as deployment, upgrades, health‑checking, capacity management and automated recovery.
- Define and monitor service‑level indicators, improve fault isolation, graceful degradation and incident response for GPU‑backed inference.
- Profile and optimise time‑to‑first‑token, throughput, tail latency, GPU utilisation and memory efficiency under production workloads.
- Build validation and regression infrastructure to ensure numerical correctness and model quality across software and hardware releases.
Required profile
- 5+ years of software engineering experience with ownership of complex production systems.
- Hands‑on experience building or optimizing inference systems for large language or multimodal models on GPUs.
- Strong C++ and Python programming skills, including multithreading, concurrency and performance‑critical code.
- Experience with high‑performance model‑serving frameworks such as vLLM, Triton or similar.
- Deep understanding of GPU execution, memory movement, kernel launches and profiling methodologies.
- Proficiency with Linux, containers, Kubernetes (or comparable orchestration), CI/CD and latency‑sensitive services.
Required skills
- C++
- Python
- Multithreading and concurrency
- vLLM or equivalent model‑serving framework
- AMD ROCm ecosystem (HIP, RCCL, rocprofiler)
- Linux, containers and Kubernetes
- Performance profiling and GPU optimisation
- Distributed systems debugging
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cerebras
United States and Canada
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